Points Rummy Rules

Rummy Rules are simple to understand and easy to remember. Players must always keep them in mind, and stick to them. This is necessary to play the rummy game. Once you grasp rummy rules, you can start playing rummy. As rummy is a card-melding game, rummy rules guide the players about how they should create relevant melds.

Points Rummy Rules & Strategies

13 Card Indian Points Rummy is also known as 80 Points Rummy, and is the most popular version of 13 Card Online Rummy Game in India. It is so because of its quickness. On an average, it takes around 2-3 minutes to complete a game of 2-player Points Rummy. That is why, around 40-45% of regular players prefer Points Rummy over any other variant. Points Rummy Rules are straightforward, which is why, it is easy to start playing the Points Rummy Game. You need to make valid sequences/sets before your opponents, and declare your cards. Let us start with understanding rummy rules for the Points game and some terms that you will need to know to master this game of skill. In 13 Card Indian Points Rummy, there is different point value on each table. Typically, tables start from 10 paisa per point and go up to Rs. 250 per point.

13 Card Indian Points Rummy Rules

13 Card Points Rummy is played by real players on 2 & 6 player tables. On 6-player tables, 2 to a maximum of 6 players can play at a time. Depending on the table selected, 1 or 2 decks of cards are used. Each deck has 53 Cards (13 cards of 4 suits each) and 1 printed Joker.

Video Tutorial on Basic Rummy Rules

Rummy Rules to Play Points Rummy Game

Selecting a Table and Taking a Seat

In the Points Rummy section of RummyPassion Game Lobby, you see options such as tables, (Number of) Decks, Point Value, Min Entry, Status, Sitting and Join Button. You can select from the various combinations, and click the JOIN button. A popup will appear on your screen, and the table selected by you will be loaded. Immediately after it loads, you can see occupied/empty seats. Just click any ‘SIT HERE’ seat to reserve it for yourself. After clicking ‘SIT HERE’, a Buy-in option will appear. This is when you decide how much money you want to bring to the table. The minimum amount, which you cannot change is the point-value x 80, and the maximum amount is 10 times the minimum value, i.e., point-value x 80 x 10. You can put any amount of your choice as long as it is between the minimum and the maximum for that table. Please note that you have only 20 seconds to buy-in. Once these 20 seconds are over, the Buy-in popup will close, and you will have to click ‘SIT HERE’ again, and fill the Buy-in amount.

After Buy-in, you get your seat and your selected Avatar. You will see your Buy-in amount. Now, there are a couple of scenarios to get the game started.

  • You are seated and waiting for an opponent player to come and start playing with you; or
  • An opponent player is already seated. In this situation, the game will begin immediately when you get seated; or
  • The game is already going on between the previously seated players on a 6-player table, and you have to wait for that game to be over.

Turns and Game Play

Once the game starts, initially, as per rummy rules, 1 card is distributed to each player. Turns are decided based on the value of the card a player gets. The player with the highest card value gets the first turn and so on. Once the order of turns has been decided, the game begins.

First, the wild card joker is opened, and placed face up below the closed deck. Then, 13 random cards are distributed to each player. One card is placed face up to initiate the open deck. Players start making sequences/sets based on the cards in hand. After picking from the open/closed deck, they discard to the open deck. Player(s) can drop the game if they feel that their cards are not favourable. If a player drops the game, his/her cards will not be visible on the game result board, and it will appear as if he/she never declared. On a 2-player table, the game continues till the time one of the players makes a ‘Declare’ (either valid or invalid). On a 6-player table, the game continues until one of the players makes a valid ‘Declare’, or all players, except one, make an invalid ‘Declare’.

You have 30 seconds to make your move (pick one card and drop one card). You get an additional 30 seconds buffer once in the game, and time slots from which, you can use in different turns. If you miss 3 consecutive turns, it will be considered that you have made a middle drop. You will get 40 points, and the money lost will be in proportion to these points. For example, if you are playing at a table with a Point value of Re. 1.00, and opt for a middle drop, you will lose 40 x 1 = Rs. 40.

Points Rummy Winning Strategies

Rummy Rules say that in order to win, you must make combinations with at least 2 sequences, out of which one must be pure. There can be a maximum of 2 sets. You must finish melding your cards before your opponents make valid groups and hit the Finish button. Typically, we make 4 groups, i.e., 3 groups of 3 cards each and 1 group of 4 cards, thereby melding a total of 13 cards. However, you can make long sequences as well. Upon clicking the Finish button, you will see a confirmation message to make sure that you haven’t clicked the Finish button by mistake. Upon clicking Yes, you get 30 seconds to rearrange your cards into valid groups and Declare.

Points Classic Rummy Results

Once you declare there are 2 scenarios -

  1. Valid Declare

    After a player clicks on the ‘Declare’ button, the Rummy Passion game server will validate his/her sequences/sets, and will update him/her and other players immediately. 30 seconds are given to other players to make their best possible sequences/sets. Once other players also declare, the Game Result window will appear showing username, Result, Cards, Score and Amount Won.
  2. Wrong Declare

    Sometimes, a player may end up making a wrong declare due to various reasons such as lack of knowledge of rummy rules or misinterpreted cards, etc. In such a case, Rummy Passion game server immediately updates all the players, the defaulting player loses by 80 points, and gets Dropped from the game. Also, the winner of the game gets the cash benefit of 80 points. Please note that in case of a wrong show, only your cards will be displayed on the game result board, and not those of other players as they had not declared.

Score Calculation in Points Rummy

Irrespective of suits, all number cards from 2-10 have a point value equal to their respective face value. All photo cards, i.e., Jacks, Queens, and Kings as well as the Ace cards have a point value of 10 points per card. Based on this, players should try to hold onto only low-value cards as ungrouped cards - so that even if they don’t win the game, they accumulate the fewest points possible, and the loss is minimum.

To Sum Up

That was all about Points Rummy Rules. As Indian Rummy is a skill-based game, it is essential that you understand, remember, and make use of rummy rules whenever you play rummy online. Get a know how of Deals Rummy Rules and Pool Rummy Rules too, and try these variants of rummy at Rummy Passion.


  • 2 and 6 Player tables available
  • Available in Cash Play and Free Play
  • Point value ranges from Rs. 0.02 to Rs. 125 per point
  • The game starts when at least 2 players are seated on a table
  • A minimum of 2 & a maximum of up to 6 players can play on a 6-player table
  • 4 suits are there - Spades, Hearts, Clubs & Diamonds
  • 1 and 2 deck options available. 1 deck consists of 13 cards each of 4 suits & 1 printed joker. So, there is a total of 53 cards
  • A player can lose by a maximum of 80 points. Your win/lose amount will be determined by the point value


  • The money you take with you to a specific table is called 'Buy-in'
  • Minimum Buy-in - Point Value x 80 (fixed value)
  • Maximum Buy-in - Point Value x 80 x 10


  • Joker - Printed Joker – 1 in each deck. Wild card joker - total 4 in each deck
  • Printed Joker - Joker printed on a card
  • Wild Card Joker - The first card opened in Points Rummy. It is placed face up under the closed deck. If a printed joker is wild card joker, then all Aces are considered Jokers
  • Joker Usage - Joker(s) is used to complete a sequence/set
  • Note: Joker(s) can be used to make sequences/sets but all sequences made with Joker(s) are impure sequences


  • Open Deck - Pile where all the players discard the card, and can also pick a card from it
  • Closed Deck - Closed deck cards are not visible to any player. So, you have to pick without seeing


  • Cards 2-10 have points same as their face value
  • All photo cards & the Aces have 10 points each


  • Sort - Sort the cards in ascending order based on respective suits
  • Drop - Drop the game on your turn. Initial Drop - 20 points, Mid Drop - 40 points
  • Pick Card - Pick a card from the open/closed deck. You cannot pick any type of Joker from the open deck unless it’s the very first turn of the game
  • Discard - Discard the extra 14th card in your hand to the open deck
  • Finish - Finish the game once all the sequences/sets are ready
  • Declare - After clicking ‘Finish’, you get 30 seconds to rearrange your cards, and finally declare to show your cards to the opponent(s). In case, the declaration is valid, other player(s) also get 30 seconds each to make as many valid groups as they can and declare


  • Groups - Valid sequences (either pure or impure) & sets
  • Invalid Cards - Cards which don’t make any valid groups
  • Sequence - 3 or more successive cards of the same suit
  • Pure Sequences - A sequence without joker (printed or wild card)
  • Impure Sequences - A sequence made with Joker(s)
  • Minimum Sequences - To win, you need at least 2 sequences out of which, 1 must be pure
  • Maximum Sequences - There is no maximum limit to the number of sequences
  • Sets - Same value cards of different suits. A player can use a joker to complete a set
  • Minimum Sets - Sets are not necessary
  • Maximum Sets - You cannot make more than 2 sets


  • The player who makes valid groups before any other opponent & declares, wins the game
  • Losing players get points based on invalid cards/groups. More invalid cards mean he/she will get more points
  • Winner gets winning money on the basis of the cumulative total of points of the losing player(s) minus a minimal operations fee