Pool Rummy is a multi-deal, 13 card Online Rummy game in India which can be played at 2 and 6 player tables amongst a minimum of 2 and a maximum of 6 players. 13 Cards Indian Pool rummy is available in 2 variations; 101 and 201. In order to win Pool Rummy Online, you have to push your all opponent(s) to cross 101 or 201 points depending on the game selected. In other words, Pool Rummy is an extended form of Points Rummy where you don’t have to win one game but a series of games so that your opponent(s) cross the magic number.
Just imagine if a single game of Points Rummy gives you a thrilling experience then that thrill gets multiplied many folds in Pool Rummy. Classic Pool Rummy is available on 2 player and 6 player tables where 2 to 6 players can play together with 1 or 2 decks. The rules are very simple – make valid sequences / sets before your opponents. Try to do this as fast as you can so that your opponents don’t accumulate many valid groups and ultimately get pushed towards losing. This Classic Pool Rummy game will continue till all except one player cross 101 points.
13 Cards Indian Pool Rummy rules are to get all opponents to cross predefined points based on the variation selected while making sure that his or her own points don’t cross the predefined points.
Rules and strategies are almost the same as in Points or Deals Rummy with a couple of twists which are detailed below.
First, you need to select the table of your choice amongst various possibilities available in the lobby. You will need to choose type of game i.e. 101 or 201 Pool Rummy, table size and Entry Fee and then click on the JOIN button in green. Once you click on Join, the selected game table will pop-up and all available seats will be marked ‘SIT HERE’. Pick a seat you like and click on it to occupy that seat. Once you are seated your selected Avatar, username and default points i.e. 0 will be visible to you and all other players at that table.
Now, depending on the table, occupied seats and game in progress, there are multiple possibilities to actually start the game which are as follows:
Game Begins - At the starting of a game, a toss defines the sitting / turn arrangements. Higher card value player will get the first turn and so on in descending order. Now, 13 cards will be equally divided amongst all players. But before that a wild card joker will be opened and placed below the closed deck. You can sort your cards by just clicking on ‘Sort’ button which will segregate your cards on the basis on suits in ascending order to give you a more comfortable display of your cards in hand.
Making Sequences / Sets - Your primary goal is to make at least 1 pure sequence out of a minimum 2 sequences and you can meld remaining cards into sets or pure or impure sequences. On your turn, you can pick a card either from the closed deck or you can pick the last dropped card from the open deck. Then you will need to discard one card to the open deck. This should be a card you don’t need. You have 30 seconds to pick and drop a card and an additional 40 seconds buffer for that particular game.
Drop - If you feel like your cards are not good enough to defeat your opponent players then it is better to make a drop even before picking the first card. This is known as the initial drop and by exercising this option; you will collect only 20 points. In contrast to the initial drop, if you still take a chance and realize after your first turn that your cards are not good, you can make a drop at this point. This is a mid drop and you will accumulate 40 points. So in conclusion, if you feel your cards are not favorable then it’s always better to make the initial drop. Please note if you drop, your cards will not be visible to other players as only players who declare their cards will be shown on the result board.
The game continues till all except one player drop or till the time one player hits the ‘Finish’ button. Once a player finishes then he has to make valid groups of sequences / sets and click on the ‘Declare’ button. You will get 30 seconds to declare. If you go beyond the time limit, you will be considered a loser. After you hit declare, the Rummy Passion intelligent server will verify your groups of cards. If your card groups are valid then 30 seconds are given to other players to declare their cards as well.
Once a player clicks on ‘Finish’, makes valid groups and ultimately declares; there are two types of declarations possible. These are:
Hand Winning - As mentioned above, you need to make a minimum of 2 sequences of 3 or more cards and one of these must be pure in order to make you the winner for that particular deal / hand. In most cases we try to make 1 group of 4 cards and 3 groups of 3 cards, ultimately melding all 13 cards in either sets or sequences.
Score Board - The game is on even after 1 deal has been successfully completed as we are talking about 13 card Online Pool Rummy here. Hands / Deals will continuously go on till the time you have either crossed the magic number or lost, or, you have pushed all other opponents across that number and have ultimately become the winner. On the score board you will see all players’ current points’ status which gives you a firm idea about your further strategy to beat your opponents.
There is no value of suits while defining the point value of cards. All cards from 2-10 have respective points value and all photo cards (including Aces) have a fixed value of 10 points each. Also, the Joker card has no point value. So if you win, your points will be 0 and if you lose your points will be calculated according to the groups as defined above.
JOKER USAGE IN POOL RUMMY
POOL RUMMY DECK SYSTEM
WINNING AND CALCULATION
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